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Renata Glasc. LoL's newest Support might bring some interesting Mechanics/Playstyle to Project L
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Introduction
"Its Miss Glasc... If you value your life."
Seeing some of the great Champion Concepts in this Reddit and how Riot released a rather interesting new Champion, I thought that I wanted to try this myself.
She not only bring a rather interesting kit, but also a new design, that is not that often seen in LoL. She's an aged woman and has a Chemtech apparatus constantly following her.
Who is Renata Glasc
"I don't need to get my Hands dirty. Ohh, but I do enjoy it."
Renata is a Chembaroness, who secured her Place as a Giant Business partner in Piltover and Zhaun. Its said, that every Piltovian or Zhaunite who thinks something of themself owns at least one Chemtech Augment of her Company. What no one knows is, that every Augment has a secret Chamber ready to release a Chemical that causes them to go berserk or become easily manipulable. While keeping her dark deeds in the shadow, she Manipulates everyone with the goal of controlling the whole trade, because whoever controls the trade controls the city. No matter if you share her beliefs or are against her, in the end everyone will work with and for Renata Glasc.
What is Renata Glasc
"Competition is for the weak. I dominate."
Renata is a Support in LoL that focuses on her Chemtech to not only buff allies and mildly annoy enemy's. She wields the power to turn her enemy's against each other and send her allies into literal death with the chance to see the light of the next day anyway. She is constantly followed by her Chemtech apparatus which is the source for multiple of her attacks, but she also has a mechanical arm and carries a gun.
What Playstyle could she fit
"Ahh. my favorite part of the job. Product testing."
Based on her Personality and Ability's i see two to three potential playstyles for her. In the end she will only have one of these, but i see all of these fit to some extend, so id like to present my ideas.
- Mastermind: A version where she doesn't want to get her hands dirty. Focused on keeping her enemy away and harassing with her faster gun projectiles or her bigger Chemtech apparatus which releases bigger but slower attacks that control areas. Limited to melee options and possibly reliant to get the enemy of off her with the control abilities of her machine. The apparatus is floating behind her and not directly interactable with the opponent, while being the base for many of Renatas normal attacks.
- Puppeteer: A variation of the Mastermind play style, but one where she has a little more control of the apparatus, trading long range effects of the apparatus for offensive placements and faster, short ranged AOEs while Renata keeps harassing with her gun. The apparatus is in this case either non interactable with the opponent and used as base for Renatas attacks, or it is interactable and bound to a special ability which gets blocked for a while when the enemy destroys it until it respawns. In this case Renata needs also a few bad short ranged attacks. The apparatus also looses much of its range for Knockback/down effects.
- Chemtech Terror: A more independent Version that works with buffs and debuffs that have the opposite effect based on the target (ally / enemy). This version also has a non interactable apparatus, but it is not as much incorporated with her basic attacks. This version will also have decent melee and less area control.
Regardless of the style, she is incentivized to switch in and out with her partner. By hitting the enemy with her gun she applies a mark to the enemy, that only her partner can trigger for some extra damage. A normal tag attack might also be enough to trigger it.
Basic Ideas for her attacks and special abilities
"The difference between medicine and poison is the dosage. Allow me to demonstrate."
Here I list a few attacks and specials, as well as potentially to which of the previously named playstyles these would fit in my opinion. Sometimes i also just modify them based on the style with additional behavior. The goal is to have 2 special concepts for each style as well as a few attacks. These don't have to be all attacks though, just the more or less interesting ones. So i wont give a list of 5 different punches or kicks (or Abilities the apparatus launches).
- Special - Handshake (Mastermind / Puppeteer)
- First activation: Renata fires a medium ranged projectile from her robotic arm that has moderate hitstun.
- Can be fired downward while in air
- Second activation: When hit Renata can pulls the enemy towards her or away from her.
- When the enemy is in air pulling downwards is also possible causing knockdown.
- Can't knock up
- First activation: Renata fires a medium ranged projectile from her robotic arm that has moderate hitstun.
- Special - Bailout (Mastermind / Chemtech Terror)
- First activation: Select an effect consisting of a debuff and a buff that has the inverted effect.
- Damage Amplification / Damage Resistance
- Slow / Speedbuff
- More Hitstun (See Guilty Gear Shock State) / Less Hitstun
- Second activation: The apparatus fires the projectile a certain way
- Self: Requires no Animation of Renata and applies the buff very fast. Can be cast while in hitstun.
- Straight line projectile: Applies the debuff to the enemy when not blocked.
- Arcing Projectile: Applies the debuff to the enemy when not blocked.
- Depending on how the game handles specials this either has a moderate cooldown or selecting the effect takes a while by channeling. (see Skullgirls Valentine)
- First activation: Select an effect consisting of a debuff and a buff that has the inverted effect.
- Special - Loyalty Program (Puppeteer / Chemtech Terror)
- Renata fires a slow Projectile that opens up the enemy when not blocked
- Has a relatively slow startup
- might have a faster anti air version
- can be fired downward while in air
- Chemtech Terror: Applies the buff of Bailout to you and the debuff to the enemy when hit.
- Puppeteer: Applies short lasting damage absorbing shield to you while having a stronger Knockup on her enemy
- Might be her Tag Attack
- Positive bonus would hit her Partner
- Chemtech Terror: Applies the last used effect or a standard one if none was chosen previously.
- Special - Chemtech Controller (Puppeteer)
- This one is an alternative Spell that is used instead of Loyalty Program if the Puppeteer Style is used with an interactable apparatus. I'm not a huge fan of this idea, but its an idea and viable mechanic none the less. The apparatus can stand in the enemies way and can be destroyed. When destroyed this ability is blocked for a moment until the apparatus respawns.
- Variation: Allows to reposition the apparatus
- Variation: Allows the apparatus to have effects with moderate knockback/up around itself but not above it.
- Variation: Allows the apparatus to have effects with moderate knockback/up above it to prevent jumping over it.
- There may be different variety of of attacks, but since its a special i don't see how many more of these we can do.
- That's why I liked the idea of multiple normal attacks using this as a base instead of limiting it to a special.
- Attack - Leverage
- Renata fires her gun and applies a Mark, that her partner can trigger for extra damage
- fast Projectile with low hitstun
- might have an anti air version that has knockback
- Might be her Tag Attack
- Attack - Chem Sludge
- The apparatus fires an arching Projectile that applies a dot. When landing it leaves a puddle for a few seconds that reapplies the dot.
- Mastermind: Also has Knockback in the first half of the arc.
- Can be fired while in the air
- The apparatus fires an arching Projectile that applies a dot. When landing it leaves a puddle for a few seconds that reapplies the dot.
- Attack - Zhaun Gray
- The apparatus releases a slowly moving cloud of toxic gas that damages the enemy while inside.
- The damage ramps up the longer the character is in the cloud
- Mastermind / Puppeteer: Also blocks dashing
- Puppeteer: The Cloud is arround the apparatus and doesn't move.
- Attack - Business Negotiation (Chemtech Terror)
- Anti air Command Grab
- Renata holds the enemy with her robotic arm for a while (keeps them in the gas cloud)
- After a delay she throws the enemy a short distance (may land in the sludge)
- Attack - Chem bubble
- The apparatus releases a bubble with slow to moderate speed.
- When not blocked: knockdown.
- When blocked: Slight knockback, but no damage.
- The apparatus releases a bubble with slow to moderate speed.
Personally I like the Chemtech Terror and Mastermind Variations more. I feel like, that there are way better possibility for a Puppet character like Azir as the most obvious choice. Chemtech Terror would be more of a traditional Fighter with gimmicks, while Mastermind would end up as a mostly area control Fighter... and everyone loooves zoners *chuckles*. Well love em or hate em, they are popular and I saw a good opportunity to create one, that hopefully isn't to unfair to play against, since the gas attacks mostly move slowly and can be navigated around when moving correctly.
Stuff i cut from the original design in LoL was the coming back from the dead. I had a few Ideas but none even remotely satisfied me.
The Ultimate
"Work for me or work against me. It doesn't matter. Everyone comes to my side eventually."
For the Ultimate skill we use her "Hostile Takeover". This sends out a wave of gas from her apparatus that forces her enemy's to fight each other. Luckily Project L is a Tag Fighter, so i thought it would be cool to force the enemy to do a Tag Attack on his own ally.
But how would one hit the enemy Tag Partner or should it be enough to hit the playing enemy? My Idea was to do something similar to Axl's Time stop in Guilty Gear Strive, where we have to activate the ability twice. This would also fit with some of my ability concepts that also require two step activation. The first time there is gas released filling the screen with an effect and once reactivated (or after a set amount of time) the enemy does the Tag Attack betrayal.
As for the effect i thought it could do something like 250% of the Tag Attack damage, but it can be blocked like any tag attack you would do. If the Tag attack deals low/no damage then the enemy has luck. Additionally to working as a combo opener/extender I thought that this ability could be used to disrupt the enemy in his combo to try to bail you out. Meaning the first activation has to be done outside of you being in hit stun, but the second activation may even occur while being comboed.
The hit effect, meaning the knockup, is fixed to this ability and not based on the Tag Attack. In case the Tag attack would deal no damage, eg. if it were only a buff (If something like this even where to exist), the hit effect would still take place and would be blockable, even if it originally would be something that could be blocked, since it couldn't hit the enemy anyways.
Ending Words
"Ahh. my favorite part of the job. Product testing"
Thank you for your time in reading some or maybe even all of this Wall of Text. This was my first deeper Character concept for Project L and I'd like to hear your opinion on some of these ideas. Also... I have no idea how her apparatus is called and it somehow sounds weird... Machine seems to not fit that well either... I hope the word didn't annoy you as much as it did me ^^
Official Links
"Remember who helped you in your hour of need."
Top Comment:
i can definitely imagine her having something similar to super baby 2’s parasite takeover from dbfz; just calling a ko’d enemy’s assist against them.
[Support] What is L and R?
Main Post: [Support] What is L and R?
Top Comment: This is a button prompt made for Xbox 360 style controllers and L and R refer to the left and right analog sticks (I think).